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Project Overview

Given a set of modular assets, I was tasked with creating a playable level within Unreal Development Kit. What I came up with was a multiplayer level that showcases ambient noise, random spawn points, aggressive AI bots/pathing, weapon pick ups, and triggered events. **Video is loud. Lower volume.*

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My Contributions

  • Set up spawn points throughout map

  • Create AI bots and pathing using Kismet (Visual Programming)

  • Create level layout

  • Use of ambient noise to create sense of bigger world

  • Use of SpeedTree to create trees of varying sizes

UDK Multiplayer Level

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