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Project Overview
Given a set of modular assets, I was tasked with creating a playable level within Unreal Development Kit. What I came up with was a multiplayer level that showcases ambient noise, random spawn points, aggressive AI bots/pathing, weapon pick ups, and triggered events. **Video is loud. Lower volume.*
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My Contributions
Set up spawn points throughout map
Create AI bots and pathing using Kismet (Visual Programming)
Create level layout
Use of ambient noise to create sense of bigger world
Use of SpeedTree to create trees of varying sizes
UDK Multiplayer Level
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